Laogege's Journal

Embracing Non-Conformity: Crafting Games That Respect Player Time

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." — *George Bernard Shaw*

Introduction

In the ever-expanding universe of gaming, where players have an abundance of options and developers are tasked with capturing attention spans of multiple age groups, the concept of creating content that respects player time has become paramount. As gaming companies continue to innovate, there is a burgeoning demand for games that are not just engaging but also deliver value within a reasonable timeframe. It's a challenge that developers like those at Obsidian Entertainment understand keenly.

The Paradox of Time and Engagement

In a recent insightful conversation, sentiment echoes from players and developers about the joy of games that can be effectively finished. As one developer expressed, "It puts the onus on us as developers to make sure the gameplay is worth the time players invest." In other words, the focus is shifting towards crafting experiences that respect players’ time without compromising on depth and enjoyment.

Approach to Player Engagement

Obsidian's journey in developing games like 'Avowed' highlights a deliberate shift in how role-playing games (RPGs) evolve. An RPG need not be a massive 100-hour epic to be fulfilling. Through careful design and player-centric philosophy, developers can provide depth and satisfaction even in a shorter playthrough. This approach is in line with evolving player demographics, where older players with more responsibilities and younger players glued to live-service games require careful consideration in game design.

Designing Games with Intent

The art director of 'Avowed', Matt Hansen, once remarked about creating RPGs that respect players' time. This involved ensuring every piece of content - every level, quest, or dialogue - is intentionally placed, avoiding the "bloat" that many games suffer from. Instead, developers aim for content that rewards curiosity and drives the player's interest deeper into the game world.

In simpler terms, content should:

  • Feel worthwhile and not just fill gaps.
  • Be dynamic, adapting to whatever depth of experience the player seeks.
  • Offer rewards that feel personalized based on player engagement levels.

Opting for Single Player Experience

There was a time when critics frequently questioned the relevance of single-player games in an era dominated by live service and multiplayer titles. Yet, the enduring allure of single-player games persists. For Obsidian Entertainment, refocusing on single-player experiences allows them to leverage their strengths in storytelling and world-building.

"The essence of creating an outstanding single-player game lies in delivering a cohesive experience where narrative and player agency thrive."

Crafting Experiences That Matter

Building a game that respects player time isn’t just about reducing hours spent; it's equally about enhancing every minute played. This is where understanding diverse player needs comes into play. Some players may prioritize completing just the main storyline due to constraints, while others may delve into every nook and cranny to extract more from the story world.

Obsidian Entertainment emphasizes:

  • Providing a critical path for main story clarity and a sense of purpose.
  • Offering rewarding side content for deeper world-building and character development.
  • Allowing player choice to dictate the story depth.

Balancing Creativity and Business

Game developers face a crucial decision: should they follow industry trends or remain steadfast in their creative pursuits? Attempting to convert a single-player title like Avowed into a multiplayer experience was acknowledged as a potential misstep. Early considerations to make Avowed multiplayer were abandoned as developers realized it compromised the essence of their storytelling. Instead, the focus pivoted to maximizing the single-player experience - an area where Obsidian traditionally excels.

The Role of Microsoft Partnership

Being under Microsoft's wing has not only provided security but also enabled Obsidian to stay true to their vision. Having a giant like Microsoft supporting their vision reinforces creative freedom and technical support. This is pivotal in ensuring their game not only meets player expectations but also performs technically across platforms.

A Future Beyond Exclusivity

Though questions about platform exclusivity remain prevalent, Obsidian's focus is straightforward: deliver engaging content irrespective of platform. "Outer Worlds 2", for example, is set to be a multi-platform game, underscoring a likely future where platforms are less restrictive, enabling games to reach broader audiences.

Conclusion: Venturing Beyond Traditional Norms

The narrative around single-player games and gaming experiences that respect player time isn't just another trend; it's a definitive shift in understanding player engagement. Developers like Obsidian are well aware that the market isn't just vast; it's dynamic, with players now more discerning and value-driven.

"In a rapidly changing world, the greatest risk is not taking any risks at all." — Mark Zuckerberg

Ultimately, the path forward in game development is clear: games must not just entertain but enrich, engaging players in ways that respect their time and curiosity. This evolving philosophy not only aligns with changes in player demographics but fundamentally enhances the quality and impact of gaming experiences.

AVOWED, YOUTUBE, PLAYER ENGAGEMENT, RPG, SINGLE-PLAYER, MICROSOFT, OBSIDIAN ENTERTAINMENT, GAME DEVELOPMENT, GAMING

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